using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace TK.ItemSys
{
    /// <summary>
    /// 物品品质
    /// </summary>
public enum ItemQuality
{
    /// <summary>
    /// 破损的
    /// </summary>
    Damaged,
    /// <summary>
    /// 一般的
    /// </summary>
    Normal,
    /// <summary>
    /// 优良的
    /// </summary>
    Fine,
    /// <summary>
    /// 精良的
    /// </summary>
    Excellent,
    /// <summary>
    /// 史诗的
    /// </summary>
    Epic,
    /// <summary>
    /// 传说的
    /// </summary>
    Legend
}
}
